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Mid Graphic/Motion Designer – Hubstaff

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Hubstaff

Role summary

We’re looking for a mid-level designer who blends motion graphics, video editing, and solid graphic design craft. You’ll create launch videos, micro-interactions for the website, ad cutdowns, social assets, and print-ready deliverables. This role is part-time (≈20 hrs/week), remote, and collaborates closely with Marketing, UX, and Web/Front-end to support A/B tests, design-system consistency, and brand growth.

Key responsibilities

  • Produce and edit short product walkthroughs, feature clips, and explainer videos (script → storyboard → edit → sound polish → export).

  • Design web and social motion assets (hero loops, Lottie/Rive micro-interactions, component hover states) aligned to the design system.

  • Prepare multi-variant creatives for A/B tests (length, opener frame, CTAs, static vs motion), and deliver cleanly labeled asset kits.

  • Create design pieces and art finalization for digital: layouts, correct color spaces, bleeds/dielines, ink limits, preflight, retina exports, and usage-rights tracking.

  • Optimize for performance and accessibility (file-size budgets, captions, safe areas, prefers-reduced-motion alternatives).

  • Maintain organized libraries/templates; contribute motion guidelines to the design system.

  • Partner with Web/Front-end on specs and handoff (Lottie JSON, SVG sprites, aspect ratios, compression).

  • QA across breakpoints, densities, browsers, and platforms; document changes and versions.

  • Light analytics collaboration: read basic experiment results to iterate (e.g., thumb-stop rate, click-through, scroll depth).

Required experience

  • 3–5 years in motion design + video editing + graphic design (agency or in-house).

  • Portfolio that shows: product videos, UI/micro-interaction work, social/ad cutdowns, and web design / illustration projects.

  • Hands-on art-finalization.

  • Experience producing assets for websites and paid social; comfort resizing to multiple aspect ratios.

  • Working with cross-functional teams (Marketing, UX, Dev).

  • Fluent English is required. You’ll write specs in English, record video updates, discuss feedback on Slack/Jira/Notion, and join live reviews across time zones.

  • Based in LATAM; able to collaborate within UTC-5 (±2 hours).

Tools & stack

  • Motion & editing: After Effects, Premiere Pro (or DaVinci Resolve), Media Encoder; expressions a plus.

  • Animation delivery: Lottie/Bodymovin, Rive; SVG animation basics; ffmpeg/HandBrake/Shutter Encoder.

  • Design: Figma, Illustrator, Photoshop; color management and export workflows.

  • 3D (nice-to-have): Blender or Cinema 4D.

  • Collab & handoff: Slack, Notion/Jira, Google Drive; basic HTML/CSS understanding for specs.

  • Perf/QA utilities: SVGO, TinyPNG, GIF/WebM/MP4 export presets; subtitles/captions tools.

  • Analytics awareness (nice-to-have): GA4, PostHog or similar to interpret basic test outcomes.

Nice-to-haves

  • Sound design/VO cleanup, thumbnail strategy, 3D product comps.

  • Scripting (AE expressions/Exte`ndScript), Rive state machines, or simple GSAP familiarity.

  • Experience in B2B SaaS or tech.

  • Illustration skills.

Logistics

  • Part-time contractor (~20 hrs/week), remote in LATAM.

  • Reliable workstation for motion work and stable internet.

  • Availability for a weekly check-in and async updates.

To apply for this job please visit dribbble.com.

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